Wednesday, May 4, 2011

The world champions of waterpolo

The best four country in waterpolo are
Serbia and Hungary are the best, closely followed by Croatia and Spain


 

Tuesday, May 3, 2011

why i chose waterpolo

i choose waterpolo because when i was in malta i use to play waterpolo and i had been playing waterpolofor about three years in total and i love it

goalie

The goalkeeper is generally one of the more challenging positions not only in the sport of water polo, but in any sport. A goalie has to be able to jump out of the water, using little more than one's core and legs, and hold the vertical position without sinking into the water, all while tracking and anticipating a shot. The goal is 2.8 m2 in face area; the goalie should also be a master of fast, effective lateral movement in the water as well as lightning fast lunges out of the water to block a shot. Another key job that the goalkeeper is responsible for is guiding and informing his or her defense of imposing threats and gaps in the defense, and making helpful observations to identify a gap in the defense that the defenders may or can not see. The goalkeeper is also the "quarterback", as he or she usually begins the offensive play. It is not unusual for a goalie to make the assisting pass to a goal on a break away.

Positions

There are seven players in the water from each team at one time. There are six players that play out and one goalkeeper. Unlike most common team sports, there is little positional play; field players will often fill several positions throughout the game as situations demand. These positions consist of the center (or hole set), the point (who also usually plays center back or hole defender), the two wings and the two flats. Players who are skilled in all of these positions on offensive or defensive are called utility players. Utility players tend to come off of the bench, though this is not absolute. Certain body types are more suited for particular positions, and left-handed players are especially coveted on the right-hand side of the field, allowing teams to launch 2-sided attacks.

Thursday, April 28, 2011

The Time

The game clock is stopped when the ball is not 'in play' (between a foul being committed and the free throw being taken, and between a goal being scored and the restart). As a result, the average quarter lasts around 12 minutes 'real time'. A team may not have possession of the ball for longer than 30 seconds without shooting for the goal unless an opponent commits an ejection foul. After 30 seconds, possession passes to the other team. However if a team shoots the ball within the allotted time, and regains control of the ball, the shot clock is reset to 30 seconds. Each team may call 2 one-minute timeouts in the four periods of regulation play and one timeout if the game goes into overtime. During game play only the team in possession of the ball may call a timeout

Wednesday, April 27, 2011

basic skills

Water Polo is a team water activity requiring swimming skills. Players must play both offense and defense, treading water or wrestling before turning back for the opposing team's possession. The stroke used in water polo differs from the usual swimming style in which water polo players swim with the head out of water at all times to observe the play. The arm stroke used is also a lot shorter and quicker and is used primarily to protect the ball. backstroke is used by defending players to look for advancing opponents and by the goalie to track the ball after passing. Water polo backstroke differs from swimming backstroke; the player sits up a bit in the water, using eggbeater leg like motions with short arm strokes to the side instead of long arm strokes. This allows the player to see the play and quickly switch positions. It also allows the player to quickly catch a pass.

Tuesday, March 29, 2011

about the game


The game clock is stopped when the ball is not 'in play' (between a foul being committed and the free throw being taken, and between a goal being scored and the restart). As a result, the average quarter lasts around 12 minutes 'real time'. A team may not have possession of the ball for longer than 30 seconds without shooting for the goal unless an opponent commits an ejection foul. After 30 seconds, possession passes to the other team. However, if a team shoots the ball within the allotted time, and regains control of the ball, the shot clock is reset to 30 seconds. Each team may call 2 one-minute timeouts in the four periods of regulation play, and one timeout if the game goes into overtime. During game play, only the team in possession of the ball may call a timeout.